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Old Sep 01, 2007, 12:17 AM // 00:17   #1
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I would like to see the following added to Pre-Searing Ascalon:
1 Charr Shaman Lord - Level 12,
2 x Charr Axe Lords - Level 15,
and 1 Charr Caster - Level 15 (Ashen Lord, Mind Lord, or FLame Lord).

They would appear in Piken between the places where Louise Haup and Undertaker Cortis appear in Post-Searing Ascalon with the following condition: The party members contain no characters below 14th level.

Further, if a player is 14th level, and solo, Gate Guard Torin may open the gate or transport them into the Northlands.

Yes, the purpose of this is to eliminate the tedium of Death Leveling. It still will not remove the requirement for the player to repeatedly zone and repeat in order to advance.

I am remaking my first main character for the title. I detest Death Leveling. I detest the tedium of it. The character would seek the title, for any of you who understand the concept of role play. I work on this character least because of the endless hours of nothing in running back and forth to get experience. He may not get out of Pre-before I die of old age because of the current system which I hate. So, my reason for making this request does directly affect me. It will also make the title of LDoA more reasonable to achieve.

PS: It is now over 2 hours since I made this post. In that time I have managed to see Charr level to as high as 9th level. There are no 10th level Charr yet. So I stand on the res platform and get killed repeatedly, in a boring grind fest that is absolutely lacking in any representation of play.

PPS: It is now three hours since I made this post and there are some Charr starting to reach 10th level.

Last edited by Fitz Rinley; Sep 01, 2007 at 03:20 AM // 03:20..
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Old Sep 01, 2007, 03:29 AM // 03:29   #2
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/not signed because:
  • It would open the possibility of getting survivor + LDoA on one char, and that means that prophecies chars would have one title advantage over the other players.
  • It could make LDoA title bot-able (at least now you are forced to make a DL setup / wait for a right spawn)
  • When they made the title, the idea was not "A cool title for people that wants it" but "A cool title for people that did something we didn't thought it was possible".
  • Making the title easier to get would mean that people that worked for it the old way would have done it for nothing (which incidently means nothing for the people the title was intended for, since they were going for lvl 20 because it could be done, not because of a title).

I am speaking here from the point of view of someone who re-rolled his first char in order to get the title, that is still working on it (lvl 18), from someone who can go through a week of disconnects and "there is a new version of GW"'s and from someone who will sear as soon as i get the title. If all the people before me was able to get the title death-leveling, why can't/shouldn't i too?

Quote:
Originally Posted by Fitz Rinley
I am remaking my first main character for the title. I detest Death Leveling. I detest the tedium of it. The character would seek the title, for any of you who understand the concept of role play.
Erh, you are not sitting in front of the pc while death-leveling, true? (People usually sleeps through it, or work, or go to school, or go watch tv...)

Quote:
Originally Posted by Fitz Rinley
I work on this character least because of the endless hours of nothing in running back and forth to get experience. He may not get out of Pre-before I die of old age because of the current system which I hate. So, my reason for making this request does directly affect me. It will also make the title of LDoA more reasonable to achieve.
Average time on deathleveling should be 700-1000 hours of played time (/age), so you may be able to still be alive (some have gotten the title in 55 days, and others in 10 months, depending on how much they play daily)

Quote:
Originally Posted by Fitz Rinley
It is now over 2 hours since I made this post. In that time I have managed to see Charr level to as high as 9th level. There are no 10th level Charr yet. So I stand on the res platform and get killed repeatedly, in a boring grind fest that is absolutely lacking in any representation of play.
On my setups, it takes 9 hours to the first 4-charr group to reach lvl 19 (10 if there was a shaman). I would think that if you pull too many groups, they will take too long.

If there is something "legendary" about the title, it's the amount of patience you need. The title is not for who wants it, but for who works for it.
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Old Sep 01, 2007, 04:34 AM // 04:34   #3
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Quote:
Originally Posted by Fighterdoken
If there is something "legendary" about the title, it's the amount of patience you need. The title is not for who wants it, but for who works for it.
This is not work it is tedious bull*expletive deleted* for the brainless. It is neither entertaining, nor play. What is legendary about the title is the idiocy of how one is supposed to get it. And yes, it is only for people who want it. We are not Ever Supposed to be Working for it. If we are working for it then I *expletive deleted* sure better see a paycheck and benefits start showing up immediately.

Quote:
Average time on deathleveling should be 700-1000 hours of played time (/age),…
That works out to be 6.25 to 8.93 weeks at 16 hours a day. That is excessive bull*expletive deleted*!

Quote:
On my setups, it takes 9 hours to the first 4-charr group to reach lvl 19 (10 if there was a shaman). I would think that if you pull too many groups, they will take too long.
And here we start to see the real reason you object. It couples with:
Quote:
and[]QUOTE] If all the people before me was able to get the title death-leveling, why can't/shouldn't i too?
Making the title easier to get would mean that people that worked for it the old way would have done it for nothing[/QUOTE] So in essence what you are saying is if you have been mugged, abused, beaten up, raped, then by the gods everyone else had better go through the same thing. Because it is certainly right that whatever you have suffered through and shouldn’t have had to ought to be forced upon everyone else or your suffering becomes meaningless for you. O, the agony, the anguish. Certainly nothing should be made better for others because you failed to seek to make it better for yourself. There is no play involved in this crap and you should have protested it immediately. The minute you assigned the title *work* to it you should have immediately understood you no longer had a game but a burden of non-entertainment.

Quote:
Erh, you are not sitting in front of the pc while death-leveling, true? (People usually sleeps through it, or work, or go to school, or go watch tv...)
I do not have any of those other things to do. I do not pay for TV I pay for internet (and no where I live TV is not free, there is no reception in my house). So, yes, I am sitting in front of my PC while death leveling to watch for another one of GW’s great “We just didn’t want you to actually do this” moments and drop their server connection. If people are abandoning the game they are playing because the action is to tedious, monotonous, idiotic to bother being there to play then there is something wrong!

People who worked for it the old way should have done so only if they either needed the title for role playing purposes or, among the less than ethical, because they wanted to boast and brag how superior they were to others. This never absolved them of an obligation to seek a way for the title to be achieved with enjoyable play, instead of the junk it is now.

Quote:
It would open the possibility of getting survivor + LDoA on one char, and that means that prophecies chars would have one title advantage over the other players.
Assuming that one could get max survivor on any kind of regular basis that might even matter. As one cannot get it on a regular basis, and only the max title means anything for HoM, then it does not make an appreciable difference. And if this is such a problem then it is rather simple to fix, at 19th level with LDoA active in the title track, the player receives an auto-matic +1 death count.
Quote:
When they made the title, the idea was not "A cool title for people that wants it" but "A cool title for people that did something we didn't thought it was possible".
They well knew it was possible because there was a guy that did it near 2 years ago with no skills in his skill bar.
Quote:
It could make LDoA title bot-able (at least now you are forced to make a DL setup / wait for a right spawn)
If people are interested in botting it then that means it is badly set up so that they do not want to *play* to get it. Why would that be? Maybe because there is no play involved in getting it.

I too am speaking from the point of view of someone that had to obliterate their first character (a charcter that was on LDD) in order to start over because no one bothered to consider those of us for whom the title would fit our characters, then denied the title.

Death leveling is a waste of time I could spend playing. Death leveling is a waste of my electricity for a thousand hours or better for no good reason. And this is so because it is completely unnecessary crap! The title should be accomplishable through real game play.

Another scenario to fix this OMG they might get One extra title, is have it be a quest form Rurik that only becomes available if you have died once. The quest is given by Rurik to join a special elite segment of his vanguard. The quest then allows you to talk to the gate guard to receive your reward. The reward is:

Acquisition Dialogue: "I have my eye on you. You have passed through death and returned to your duties as one truly dedicated. When the time is right, I will send you into the Northlands to harry the Charr. But first you must prove your skills are beyond compare." ~ Prince Rurik.
(Log requirement: Achieve 14th level.
2nd Dialogue: "The time is right, and you have proven your worth to Ascalon. Go into the Northlands and undermine the efforts of the Charr forces." ~ Prince Rurik.
(Log requirement: Speak to Gate Guard Torin)
Reward Dialogue: "I have been informed of your special mission. Anytime you are ready to go, speak to me and I will open the gates."
Received reward: +20% Charr slaying weapon, req 3, of characters primary attribute weapon type.

Title problem now fixed.
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Old Sep 01, 2007, 06:26 AM // 06:26   #4
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Quote:
Originally Posted by Fitz Rinley
This is not work it is tedious bull*expletive deleted* for the brainless.
Just curious, but...
You zone in, take 30 mins to set a deathleveling setup (3 groups), go to sleep, wake up, kill one group, go to school/work, come back, kill the second group, go watch tv/dinner/bath, kill the third group. Its repetitive (and frustrating once you start getting disconnects), but not really tedious.

Again: You are not supposed to wait in front of the pc watching how your char is beaten to death again and again and again for 6 hours until they are ready to be killed.


Quote:
Originally Posted by Fitz Rinley
It is neither entertaining, nor play. What is legendary about the title is the idiocy of how one is supposed to get it. And yes, it is only for people who want it.
Nope, the "legendary" was the fact that people from pre-searing discovered that you could level to 20 in a region where even the developers thought it was impossible. The title was not for those like you or me who wants it because it's "cool", but for those who reached level 20 in pre-searing before there was even a title for it.

Quote:
Originally Posted by Fitz Rinley
So in essence what you are saying is if you have been mugged, abused, beaten up, raped, then by the gods everyone else had better go through the same thing.
Nope, in essence i am saying that, because people climbed the Everest using hands and feet, you are supposed to do it the same way if you want it to mean something. No one would really care for it if you could just take and elevator (or drop from an airplane into it).


Quote:
Originally Posted by Fitz Rinley
Because it is certainly right that whatever you have suffered through and shouldn’t have had to ought to be forced upon everyone else or your suffering becomes meaningless for you. O, the agony, the anguish. Certainly nothing should be made better for others because you failed to seek to make it better for yourself.
Hey, i would be happy if i could just hit a button and ding lvl 20, but things don't work that way... at least shouldn't...


Quote:
Originally Posted by Fitz Rinley
There is no play involved in this crap and you should have protested it immediately. The minute you assigned the title *work* to it you should have immediately understood you no longer had a game but a burden of non-entertainment.
While i understand that there is no real "skill" that you put to use in deathleveling, you still need to understand how pulling works, what and where you can practice deathleveling, how your deaths give exp to mobs, and maybe get some info on how the title was born.
Else, you end making up threads while angry when your x-groups setup hasn't leveled to 50 in 30 mins.


Quote:
Originally Posted by Fitz Rinley
I do not have any of those other things to do. I do not pay for TV I pay for internet (and no where I live TV is not free, there is no reception in my house). So, yes, I am sitting in front of my PC while death leveling to watch for another one of GW’s great “We just didn’t want you to actually do this” moments and drop their server connection. If people are abandoning the game they are playing because the action is to tedious, monotonous, idiotic to bother being there to play then there is something wrong!
I would again advice you to play now then (pvp or whatever), and just leave the DL setup when you go to sleep, or to work, or to school, and come and kill them once they are done (or you are linkdead, whatever happends first).
Or, if you can't/don't want to, you could always minimize GW to windows-size, and switch to youtube, gwwiki, wikipedia, google. There are other things to do on internet while waiting, if you want.

Quote:
Originally Posted by Fitz Rinley
Death leveling is a waste of time I could spend playing. Death leveling is a waste of my electricity for a thousand hours or better for no good reason. And this is so because it is completely unnecessary crap! The title should be accomplishable through real game play.
While i DO agree that the title should be accomplishable through real gameplay (and i have seen some really good ideas before, like a new mission north of the city), it's your particular proposal that i am rejecting for the given reasons. Besides, other alternatives would imply that you need to create a Factions-exclusive title and a Nightfall exclusive title.

In the end, i would guess that is just too much work for too little reward for the development team. And you could always face the alternative of having them just remove LDoA from the game (/do-not-want), or rename it to something more representative (like "Legendary Charr/Moa/Golem Punshing-bag").


Quote:
Originally Posted by Fitz Rinley
People who worked for it the old way should have done so only if they either needed the title for role playing purposes or, among the less than ethical, because they wanted to boast and brag how superior they were to others. This never absolved them of an obligation to seek a way for the title to be achieved with enjoyable play, instead of the junk it is now.
Please read this:

In the begining there was no LDoA title.
And the player made a new Prophecies character.
And the player saw pre-searing Ascalon and said "nice".
And the player went to post-searing Ascalon, and said "NOT nice".
And the player rerolled, and was happy.
And others players joined him, and they were crawling around.
And Anet saw this and said "meh".

The player soon proved to be curious, and thought "what if i reach the biggest level i can here"
And Anet said "You can't go beyond level 16/17 in pre-searing, it's not possible... In fact, you are supposed to leave by level 8 or so".
And the player hacked and slashed, up to 16, and did quests to 17.
And the player went afk, and was killed. And when he came back saw that the level 2 moa was level 3 now.
And the player left his character to die a few more times, and the moa kept leveling.
And soon the player discovered that he could let the moa grow, and when the moa was big enough, he killed it for phat lewtz (16 exp).
And other players followed him, and soon the player was level 20.
And Anet said "ZOMG Hax! Oh, wait, it makes sense... dum de dum..."
And Anet said "Here, take this LDoA title because, well, you pwned us".
And the player said "cute" and went to Ascalon d1 to buy beer.

And the newbie player said "kewl", and tried to reach level 20, not just to prove himself, or because it could be done as before, but because he saw a nice reward.
And the pro-max-min player said "kewl", and tried to reach level 20, but got tired at 10 because it was boring and was easier to work on survivor, and seared.
And the ADD player said "kewl", and tried to reach level 20, but got tired at 13 because he realized that he couldn't get his title in one week.
And the ADD player said "ZOMG Anet, give me lv 30 charrs, and Xunlai storage, and Missions, because others have a phat title and i want it too without having to go through the same pain as the others".
And Anet... well, they were too busy with GW2, so it said "yeah, whatever".

(And the noob player, well, he has the title on 11 chars because he has played 3 years, and he has survivor on those chars also, and 500k on pre, and full FoW armor, but his account it's on the other pc so he can't log to prove it)
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Old Sep 01, 2007, 07:33 AM // 07:33   #5
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You argument is based on the assumption that all titles should be attainable through normal gameplay.

This title isn't.
Live with it.
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Old Sep 01, 2007, 07:47 AM // 07:47   #6
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Nope.

If they make it that damn easy to earn Legendary Defender of Ascalon, it's no longer legendary. Don't wanna grind? Then the title's not for you.
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Old Sep 01, 2007, 08:13 AM // 08:13   #7
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Theres no point... people seem to want to protect this retarded title by making it so no-one except those who can be bothered to waste a month of gameplay on death levelling can get it.

I hope they get a shit reward in GW2 for it.
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Old Sep 05, 2007, 07:00 PM // 19:00   #8
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Quote:
Originally Posted by Fighterdoken
Just curious, but...
You zone in, take 30 mins to set a deathleveling setup (3 groups), go to sleep, wake up, kill one group, go to school/work, come back, kill the second group, go watch tv/dinner/bath, kill the third group. Its repetitive (and frustrating once you start getting disconnects), but not really tedious.
Running back and forth pinging the Charr only to wait for them to walk again is tedious bullshit. Doing it to level 19+ is tedious bullshit.

Quote:
Again: You are not supposed to wait in front of the pc watching how your char is beaten to death again and again and again for 6 hours until they are ready to be killed.
No, you are supposed to sit there punching Frenzy for 9 hours while they death leveling them to your level. And yes, it takes 9 hours.

Quote:
Nope, the "legendary" was the fact that people from pre-searing discovered that you could level to 20 in a region where even the developers thought it was impossible. The title was not for those like you or me who wants it because it's "cool", but for those who reached level 20 in pre-searing before there was even a title for it.
Screw cool. If you haven't figured it out by now I could give a damn about the fashion trends of idiot lemmings. It is Role Play. The titles have a purpose in Role Play. Doing everything possible to deny the aspect of Role Play contributes to the unimaginative imbeciles that oppose the change because by God the point zerg is all they comprehend.

Quote:
Nope, in essence i am saying that, because people climbed the Everest using hands and feet, you are supposed to do it the same way if you want it to mean something. No one would really care for it if you could just take and elevator (or drop from an airplane into it).

Hey, i would be happy if i could just hit a button and ding lvl 20, but things don't work that way... at least shouldn't...
I would not be enthusiastic about an immediate level 20 button because most players now do not take the time to bother learning: 1) their skills, 2) their skillz, 3) their characterization and persona expression, 4) variety of builds, and 5) how to look things up and analyze them out. And trust me, with the drafts on Mount Everest, the person that paratroops on to it will have done a much more death defying feat than some mundane rock hugger. However, your basis (and that of most of the others) is set in *OMG someone else might be able to do this reasonably! Why in my day I had to walk up-hill in freezing torrents of flooded mountain creek water, hypothermic both ways, to and from school, and by God everyone should do the same*

Quote:
While i understand that there is no real "skill" that you put to use in deathleveling, you still need to understand how pulling works, what and where you can practice deathleveling, how your deaths give exp to mobs, and maybe get some info on how the title was born.
Else, you end making up threads while angry when your x-groups setup hasn't leveled to 50 in 30 mins.
I don't want to "X groups set-ups." I know how to pull, that is part of playing a ranger - which I have done all the way to Abaddon's if not Hells (I remade her for NF and don't remember how far she went). The fact is you are not bginning to play the game until 20th level and ascended. (Not that their is any instruction about this outside of Wiki.)

Quote:
I would again advice you to play now then (pvp or whatever), and just leave the DL setup when you go to sleep, or to work, or to school, and come and kill them once they are done (or you are linkdead, whatever happends first).
Or, if you can't/don't want to, you could always minimize GW to windows-size, and switch to youtube, gwwiki, wikipedia, google. There are other things to do on internet while waiting, if you want.
No I don't want. I want to play thru getting the title overwith so I can get him out of Pre and finish remaking what was a completed character on the Titans quests when they created a title appropriate to his character/persona and made no Frigging options for existing characters to go back and get it. But then they never have given a rats ass about the RP they advertised this game as to begin with and damned sure dont give a F*** now!

Quote:
While i DO agree that the title should be accomplishable through real gameplay (and i have seen some really good ideas before, like a new mission north of the city), it's your particular proposal that i am rejecting for the given reasons. Besides, other alternatives would imply that you need to create a Factions-exclusive title and a Nightfall exclusive title.
Let's see: Create a repeatable quest or add 4 Charr - which requires the loads of man hours and coordination and which could be done by one person in half a shift? If I thought it at all possible for them to create a quest or to give a damn enough to spend a few weeks putting one together, I would. Adding 4 Charr does not even require a day's play testing. It can simply be done.

Quote:
In the end, i would guess that is just too much work for too little reward for the development team. And you could always face the alternative of having them just remove LDoA from the game (/do-not-want), or rename it to something more representative (like "Legendary Charr/Moa/Golem Punshing-bag").
Right now, I would rather see them destroy the LDoA title completely and deny it to everyone than require death leveling.

Quote:
Please read this:
I did read it. It makes no difference at all. In the beginning there were hundreds of game exploits that early players have used to get rich, establish power in the game, and hold over and against all new players as an economic position. They obtained weapons no one else could get, they obtained armors no one else could get, they did a great many things that have been nerfed - such as the AoE nerf and the MM nerf (and yes, I liked the old MM as much because an entire platoon of undead had a sort of beauty to it now forever lost).

I am aware of people not liking post. I remember when one young lady came back to Pre bitching that post was just evil and no one should go there at all. How she felt the DP should be eliminated. How the monsters in post were just too hard to fight. How the terrain was ugly and dismal and not worth adventuring in. Then all of a sudden there was a group of perma-pre's who spent all of their time dancing and talking raunchily about things best left in an X rated movie.

At 23 months I am not a new player. I really good give damn that it can only "be done". I generally min-max anything I do for efficiency and utitlity. A character is of little use if it cannot do the job quickly and effectively. And survivor is not easier to get than LDoA. LDoA is by far easier to get. When GW decides to lag everything To Death you don't lose your possibility of getting LDoA. When a monk fails to heal you, you do not lose your opportunity at LDoA. When Leroy decides to agro 7 groups of afflicted, you do not lose your opportunity at LDoA. The only way to screw up LDoA is to be posted, voluntarily or involuntarily. And as far as it not being bottable, all you would have to do is set a program to have the character run to the Charr and die repeatedly until they reach the appropriate level - then kill. It is perfectly bottable now for any one with so little integritty they would do so. I have played AD&D for 30 years. I remember few to no campaigns where getting to level 10 did not take about a year of role play and regular interaction multiple times a week.

Death Leveling remains the single largest reason why my primary character is unplayed. There is no play to do. It is bullshit. And I don't give damn about masochistic idiots that wanted to sit there and spam Frenzy for 9 hours to get under 5% advancement toward the next level across a 7 to 48 week period. Nothing was done so that those of us who would have found the title appropriate for RP could get it after we were already through Pre. As it stands now, the only reason I display any titles is because there are some things that do not work game wise if you do not have that title up. Beyond that I could careless. I and the people I play with Role Play and we only use them among ourselves as such.
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Old Sep 05, 2007, 08:02 PM // 20:02   #9
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ANet will never do it. Making it feasible with normal play would make all existing LDoA furious.

Accept it, there are some titles you can't get. I'll never have survivor on my ranger, since she died in the 2 years before the title was invented. Oh well.

I will likely never have LDoA, as I'm not sure I have the stomach to death level that much. Again, oh well.

ANet only added that title to honour the VERY FEW people who had been dedicated enough to hit level 20 in pre. Now that it's a very exclusive title that can be shown to others, everyone wants it, but they don't want the mind numbing boredom that come with it. Well guess what, that's why it's an exclusive title that you covet - because it takes work, and it's exclusive.

I agree that it's a really dumb title. I mean, dying repeatedly to a Moa (or to Charr nowadays) shouldn't really be a big accomplishment - I jokingly called it "legendary bird food" at one point. But it does take persistence, and others have done it just fine. If you want it badly, suck it up and do it. If not, quit complaining, set a new goal and do that.

Quote:
Originally Posted by Fitz Rinley
Right now, I would rather see them destroy the LDoA title completely and deny it to everyone than require death leveling.
Yeah, there's the issue. "If I can't have it, nobody should". The cry of the sore loser.

Oh, and survivor(3) is EASY compared to LDoA. You can roll a survivor (3) off in 50 hours or less.

Last edited by Epinephrine; Sep 05, 2007 at 08:05 PM // 20:05..
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Old Sep 05, 2007, 10:53 PM // 22:53   #10
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/notsigned

LDoA is already achievable.

Quote:
Originally Posted by Fitz Rinley
And survivor is not easier to get than LDoA. LDoA is by far easier to get.
You are incorrect. Legendary Survivor took all of 16 hours for me to get easily. LDoA took me 1038 hours.

LDoA is a commitment to make. I wouldn't recommend getting this title unless you had 2 months to spare.

Last edited by Bruce Leeroy; Sep 05, 2007 at 11:00 PM // 23:00..
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Old Sep 05, 2007, 11:00 PM // 23:00   #11
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I was death leveling way before this retarded title was ever made. It was great back then. Then a title was added, and faceless morons showed up into pre harping about they were going for a "title". They never would have death level'd if a title didn't exist.

/notsigned
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Old Sep 06, 2007, 06:30 AM // 06:30   #12
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Quote:
Originally Posted by Fitz Rinley
Right now, I would rather see them destroy the LDoA title completely and deny it to everyone than require death leveling.
This sentence alone is enough to disregard the whole suggestion.
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Old Sep 06, 2007, 06:43 AM // 06:43   #13
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Nay. There is only one change they should have made about this title: Leaving presearing should make it banish. So ONLY those that actually stay in pre-Searing get and keep it.
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Old Sep 06, 2007, 10:45 AM // 10:45   #14
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even if there was no title, people would still grind there way up to 20.

/notsigned
even if thre was lvl 15s, the grind woulf be even nore tedious as you would constantly be sitting at your computer getting pitiful amounts of exp per kill, and constantly running in and out of an area to get it to respawn.
at least with death leveling you can go off and do something else.
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Old Sep 06, 2007, 11:39 AM // 11:39   #15
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Fitz Rinley.
You fail at Legendary Defender of Ascalon.

If you don't want to do the required work to get it.... then don't do the work and don't get the title. That is your only option.
What you are suggesting is bloody ludicrous. You might as well demand a Ferrari sales rep change the price on their car to "50 shirt buttons".

Do you seem to think you have some sort of Balthazar-given right to have that title? Do you even know what that title stands for?

"Legendary Defender of Ascalon" essentially means "I have a 5-figure death-count and a ton of patience".... neither of which you have. Therefore you don't deserve the title.


End of story.
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Old Sep 07, 2007, 01:59 PM // 13:59   #16
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All of you who feel the title only should go to the mindless moron who wants the game to play for them, rather than to play through game, are wrong. And yes, I will include all persons that want to death level for fun as mindless morons whose brains are so dysfunctional that they cannot use the immaginative process of role play. The title is composed of words that have a meaning that is absolutely undermined under the death level system.

If all you can comprehend as entertainment is setting your computer to play for you while you go play tennis, chase the opposite sex, get high or drunk, etc., then demand all the rest of us live the same life you do, you are the real losers. There is nothing about death leveling that requires patience as all of you relieve yourself of the burden by running off to something else to relieve your attention deficit disorder bordom at the process you are protecting. And why are you protecting it, only because it allowed you to "get a title" without having to be there to get it. You are protecting it solely because you do not want anyone to be able to entertain themselves while getting it. God forbid normal people actually have fun while they play the game. (After all, all of you are such work-oholics that you must have the game turned into work and force all other people to labor intensively for anything that would fun or nice. And here I am referring to the game as a whole in the way that You treat it, not specifically LDoA.) That you yourselves do not have the stomach to actually play thru getting the title shows specifically that the way in which it is currently obtained is wrong.

And yes, I would rather see the title removed completely than maintained as it is. Nor does it mean that I will not eventually get it as it is. But5 I will Hate the entire process and all of you for forcing it on me as a requirement for my role play. It will only and simply increase my animosity to you and all players that I do not already trust personally. It will increase the disregard I will have for you because you feel you must rule the lives of others and control them.
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Old Sep 07, 2007, 02:03 PM // 14:03   #17
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You have serious issues.
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Old Sep 07, 2007, 10:28 PM // 22:28   #18
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Hey, it's not our fault if you cant' make up a good enough story about "Why you need to allow charrs to kill yourself and that whole patrol of newbie npcs guarding the shrine". I am sure a good roleplayer would be able to create a convincent enough story for it (like, helping in the training of the npcs and gathering intelligence about strenghts and weakness of charrs for the Vanguard).
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Old Sep 08, 2007, 11:07 AM // 11:07   #19
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Throwing out red herrings does not change my position. The Death Leveling system would not be removed for those assemblyline mentalities who set the game to play for them and run away to have "fun" because death leveling is not even fun for those who seek to protect it and inflict it's suffering upon everyone else.
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